*Version 8.0.6.3* Minor changes to the script by adding e239 as a mandatory to have roadblock and special units in race, so unchecking them will still enable it along with added options of "Rubberband Cops NOS" *Version 8.0.6.2* Increase torque boost on cop cars to made it overpowered and no grip increase when using NOS on all of them *Version 8.0.6.1* Made changes on the backup timer *Version 8.0.6* Added Riced-up Cop Car as a option in nfsms install scripts *Version 8.0.5* Changes to Roadblock Radius on search mode *Version 8.0.5* Nerf the cops boxin and pitmaneuver on lower threat level along with the cops better at boxin you in now at higher threat level *Version 8.0.4* Changes the look of the cop car by adding spoiler, changing rims and exhaust on some of the cars to make it more up to date *Version 8.0.3* Added Engine Sound Swap as a option in nfsms install scripts(Replacement of Racer performance, but this did NOT change the cop performance at all, it just the sound) The HARD uses Chassis simple, while the regular uses chassis from the racer *Version 8.0.3* The GLOBAL Folder is also updated to no longer use racer performance in it anymore and replace it 2 version with different suspension choices. *Version 8.0.3* Removed Racer Performance from the scripts because as i analyzed it, it was poor in difficulty(especially the gtr) and replace with different choice of suspension instead(Vanilla and Racer(ChassisHuman)) *Version 8.0.3* Removed GLOBAL - ORIGIN_1.0.1.18 version since it was useless due to bugginess in their form *Version 8* Cops will now able to keep with you(at least by a bit) by modifying the engagement radius *Version 7.1* Changed time limit on Car Delivery Missions(McLaren and Bugatti) *Version 7.1* Increased helicopter fuel time and inactive(120s and 180s respectively) on job missions *Version 7.1* The cops will no longer called off in certain time on job missions, which mean that this will take forever until you escape from it *Version 7* Changes to the Cop Car Damage *Version 7* Improvement in Pursuit Events(Inspired by Wurf) *Version 6.1* Added support for Legsolo's Reformed Mod(mostly for his add-on cop cars, props to him)(NFSMS only) *Version 6* Cops is now behave super aggressive *Version 6* Acceleration and Topspeedmultiplier increased to higher value(5) *Version 5.1* Pursuit_threat_select is now right in conjunction than before(It only affects pursuit on Free roam, because they use that node and not like the one on MW/Carbon which is fixed heat level and not dynamic unlike undercover) *Version 5* Cop cars no longer totalled when flipped *Version 5* Increase the number of cops patrolling around the map Most noticeable one is you won't able to flip the suv cop car easily with light cars such as lotus elise *Version 5* Fix the Cop Cars Mass by changing the rigidbodyspecs to racers. *Version 4.1* Cop cars now have Collision Sounds *Version 3* Added Cops on some challenge series events(INTENDED FOR LATEST VERSION OF THE GAME, so if you see a error on the race_bin_challenge_1 when applying the mod which mean it doesn't work on OLD Version, but don't worry others will still be apply anyway) *Version 3* Added support for 1.0.1.18(for the GLOBAL Version as a separate), it may also work for the Origin Version. *Version 3* Increase number of cops to trigger backup to 7 on scripted threat levels for job missions *Version 3* Added PursuitRace code on forgotten events(Checkpoint E517) *Version 2.5* Fixes the cops not spawning on any circumstances(either in free roam, race,etc) by decrease the minimum support to microseconds and increase the maximum support to the highest value *Version 2.5* The Cops were Buffed, by increase number of backups, long cooldown time and more aggression *Version 2.5* Modified the behaviour of pursuit in race, the reaction of it is immediate, so i disable the countdown(with roadblock and helicopter units on race) The Threat Level is now in right conjunction(in terms of the script) Modified Cops Damage Zone to not totalled at all by front ramming ferociously(for cops) Increase the number of cops on every job missions Head-on ram are now frequent at every heat level, and every job missions The Reason i created this is because the cops in this game is not good and not fitting well for the busted scene, so that's why i created this mod. This cop mod is very aggressive it makes you feel scary. Pursuit Cops Undercover Ruthless Very Aggressive Very Hard Balanced Pursuit Improvement Jobs Update Difficulty Update Last Version
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